Skullmapping is an artistic collective run by Filip Sterckx and Antoon Verbeeck.

Filip, who is the creative director of Skullmapping, has gained global recognition with his music videos for (among others) Selah Sue and Willow. He started his first experiments with projection mapping over ten years ago, resulting in poetic art installations in which he projects video and animation on sculptures, such as "Peepshow" and "My Orca". His work can be recognized by his inventive visual style, love for combining live-action and animation, and a tendency to break through the traditional 2D screen.

Antoon is a visual artist. Over the last 25 years he has been working as a succesfull figurative art painter and runs his own gallery in Leuven, Belgium. His paintings can be recognized by a strong 3D illusion. His so called "Lonely subjects", in the middle of a big white space, provoke a meaning that is poetic, evocative, and often with a funny witticism. His urge to experiment has led him into the skullmapping adventure, where he uses his artistic know-how into new media art.

By using a profound artistic knowledge, and combining it with the latest technology, Skullmapping tells stories with stunning bespoke visuals. We conceptualize, produce and direct projects from start to finish. We deal with art in an experimental, technology-related way.


Filip Sterckx
(Co-Founder / Creative Director)
+32 485 822 004
www.filipsterckx.be

Antoon Verbeeck
(Co-Founder / 3D artist)
+32 475 746 600
www.antoon.be

The Styx

‘The Styx’ is an immersive multi sensoric virtual reality experience, that can be adapted to any location or venue. Contact us for more info if you would like to book 'The Styx' at your event. Spectators arrive one by one at a predetermined time at the venue. At the entrance, the spectator receives a golden coin. A guide comes to pick them up and guides them into the room. The spectator takes place on a wooden bench and puts on an Oculus Rift (Virtual Reality Headset) and headphones, holding the coin in one hand. The viewer is able to look around 360 degrees in a virtual environment. Because of stereoscopy the spectator has the feeling that they are actually in that virtual world. Not only through 3D vision and 3D sound, but also through other sensoric experiences such as smell and touch. The story we bring is based on the myth of the Styx, the river in Greek mythology that formed the boundary between Earth and the Underworld. Credits Concept / Design / Animation: Antoon Verbeeck + Filip Sterckx Sounddesign: Valentijn Steenhoudt Camera: Pierre Schreuder Commissioned by Leuven in Scène

The Styx